![]() ![]() Pokemon_-_LeafGreen_Version_USA_Europe_Rev_1. Any idea what has happened? Did anyone else come across such weird glitch? I'm asking just out of pure curiousity. I have attached the save file, just in case anyone wants to mess around with it. With that said, they were normally traded from another GBA that I have using a link cable - the LeafGreen save was never edited. There were no cheats used, although admittedly two of my Pokemon were artificially created in PKHeX. Going to another floor seems to fix this glitch entirely, I was able to beat the rest of the game without issues. The game doesn't seem to crash anymore, the vertical lines are gone, and items in bag can be chosen normally. When you try to move said boulder, some weird stuff can happen to other sprites in the area (see screenshots). After loading the game most of the glitchyness is gone, but the player sprite and one of the boulders are still invisible. Thankfully, I saved the game when the glitch was in progress. Excuse the slightly vulgar voice commentary. Boycott Advance 0.4 Gameboy Advance (GBA) Windows: 0.6MB: Download RetroArch 1.7.5 Sega 32X Windows: 192.5MB: Download XPCE PC Engine SuperGrafx Windows: 0.1MB: Download Ootake 2.75. ![]() The game finally crashed when I viewed one of my Pokemon's data. Sometimes the screen was riddled with green vertical lines. When I returned to the overworld, my player sprite and one of the boulders were invisible, and the rest of the sprites became garbage. I wanted to apply another one, but I couldn't scroll up/down through my bag, although I could change the bag pockets. I was going through Victory Road like normal, then Repel ran out. I was playing the game on GameCube via Game Boy Player (using Game Boy Interface), the game was running from Everdrive-GBA X5 using LeafGreen Rev.1 English ROM. The bag is functional and I guess its mainly ascetic but I don't know if it could lead to worse problems since the bag is literally corrupted.Įdit: also if you were considering it, here is a brand new save file as a donor if that helps.It's the first time something like this happened to me, so I thought I'd share. I know a bunch of people who experimented with action replay way before PKHeX was out and messed up their bags too who would love to use that. Also my money pouch is also corrupted so this wouldn't fix that (not a big issue) Like Sabresite said, if its possible to add the feature to PKHeX that would be awesome. This is what I got in PKHeX and I thought it was a good sign but whenever I add an item in game it shows up as a huge number in PKHeX. The offsets won't be the same in the two files the donor has block 0xC as the first block, thus 0x3000 is block 0 and block 1 is at 0x4000.Ĭopy 0x4298-0x4577 from donor to 0x18298-0x18577, then copy 0x3AF8 to 0x17AF8, then re-save in PKHeX. I cant tell im doing something wrong or if this save is pretty corrupted, but almost nothing lines up between my 2 saves at the exact same offsets (leaf green donor, corrupted save). Would you be able to take a look at my save for me. In the OP save file, block 6 is the first block in the binary. Each block is 0x1000 bytes, and the block number is at 0x*FF4 (being 2 bytes). Copy the Security Key too.īe sure to grab from block 0, and write to block 0. ![]() You can probably copy a donor save file from block1 into your own block 1, and then re-save to fix checksums. ToUInt32 ( Data, BlockOfs + 0xAF8 ) įor inventory items, PKHeX reads them as follows from BLOCK 1: PKHeX reads the security key from the 0th save chunk for FRLG at the following offset:Ĭase GameVersion. Ill leave my save too so anyone can look at it: Pokemon Leaf Green.sav I have only been able to find half decent guides that dont really explain how to fix this. I also think it would be good to get proper documentation on how to fix this. all of the items work fine but it is an eyesore and I didnt want to leave it like this. Also just as a note, all areas of the pouch have been corrupted like this (TM/HM, Items, Pokeballs). I thought I could fix this by deleting all of the items from PKHeX and then adding in whatever I needed from PKHeX, but the problem keeps happening. I didn't have any anti DMA codes or any of the other protection you are supposed to have so the pouch wont get corrupted. More specifically, I believe this was 8+ years ago, and I was trying out an action replay with my leaf green save. I wanted to know if someone would be able to help me and make better documentation here on how to fix an item pouch for Fire Red and Leaf Green after messing around with action replay. ![]()
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